yeah, what mastone said...
if you have been using the Maya project manager then you wouldn't have any problems
but i assume you have a giant folder for all the textures and that folder isn't anywhere in your project heirarchy and you just linked the textures from that adress
you should be copying over the texture to the sources folder in the maya project (the default adress that maya will look when you hit the file texture button), you will end up duplicating textures on your computer but surely space isn't an issue right?
(if this is an incoherrant post then it's because of the loud snails drying up the water distracting me)
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D