advice on tessellation
hey - I'm working on a machine model, and I'm trying to set it up so I can smooth parts afterwards. This means, of course, that I have to have extra topology in certain areas, to keep edges and such. However, I've come to an area where if I leave the extra topology in, the normals generated (before and after smoothing) create an extra 'highlight'. Leaving it out, causes the edges to dissappear, of course. In the attached picture, I'd like to remove the outer two of the three-set of lines adding definition to the cylinder.
Any thoughts?
Stephen
Book Wise
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