Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 13-01-2003 , 06:39 AM
Registered User
Join Date: Jan 2003
Location: CHINA
Posts: 6

how to intergate studio models into maya

haha, buddies,

i wanna do model in studio , and animate in maya. how to?
with IGES export or something?

thanks
Danny:banana:

# 2 13-01-2003 , 11:18 AM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
3d studio max?

You can export 3ds files and then use a plugin to import them into maya. Whether or not this plugin is free or not I dont know. But there are loads of threads on this subject do a search and you should find some better info.

user added image

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 3 13-01-2003 , 12:05 PM
mark_wilkins's Avatar
Registered User
Join Date: Jan 2003
Posts: 161
or do you mean Alias Studio?

Maya comes with an OBJ importer, which is a good way to get poly models between packages.

-- Mark


Mark R. Wilkins
author of MEL Scripting for Maya Animators
www.melscripting.com
# 4 13-01-2003 , 12:34 PM
kal's Avatar
SM Alumni
Join Date: May 2002
Location: Exeter, UK
Posts: 407
Isnt studio a nurbs modeller? I *thought* maya has an .iges importer, but you need to enable it in the plugin manager.
Dont have maya installed on this pc so cant check atm - if not I'm sure there must be another way (would be pretty dumb if A|W's 2 leading products cant talk with each other!)

Mark: looking forward to reading your book user added image still waiting on amazon to deliver it ...

# 5 13-01-2003 , 03:26 PM
roach105's Avatar
Subscriber
Join Date: Dec 2002
Location: T.O Baby!
Posts: 1,016
If your talking about Studio Tools you should be able to inport them directly to Maya. I think there is a Studio import function in Maya. If not, there should be a plugin called aliastomaya and this should translate the files. Check A|W website for this.

# 6 14-01-2003 , 09:49 AM
Registered User
Join Date: Jan 2003
Location: CHINA
Posts: 6

thanks

i mean studio is alias studio 10.0 , also i got rhino 2.0 (studio's little brother)...as u said , i must export polygons into maya rather than nurbs/surfaces ..hehe

thanks..
Danny:banana:

# 7 14-01-2003 , 10:49 PM
kal's Avatar
SM Alumni
Join Date: May 2002
Location: Exeter, UK
Posts: 407
Ok haveing checked Maya does indeed support importing .iges - (go to import and you'll see it listed in the dropdown menu) so no need to convert to poly.
Theres also a studioImport.mll listed in the plugin manager - not tried it but sounds promising for what you want.. user added image

# 8 15-01-2003 , 02:45 PM
Nem's Avatar
Subscriber
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
ive tried the iges importer, when i convert models and import them they dont work, and when they do work maya slows down so much, but u need to activate the plugin from the plugin manager


- Simon

My Website: www.Glass-Prison.com
# 9 15-01-2003 , 03:00 PM
roach105's Avatar
Subscriber
Join Date: Dec 2002
Location: T.O Baby!
Posts: 1,016
Hello,

Try this, should work.
https://www.aliaswavefront.com/en/Tmp...pdates_s.jhtml

The aliastomaya plugin converts studio 10 files, IGES and DXf to Maya MA files.

Iam not sure if you have to be on maintenance but try registering and than download plugin. Works in windows command prompt.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads