Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
perhaps it is because your geometry is a little messy. you should stick to 4 sided polygons. and if you have edges close together they will create a harder edge or pinch in your case.
i don't think you necessarily need to make your polygons 4 sided if you're modeling a hard object. it may be that your normals are messed up - but i'm not sure why that's not showing in your view port. i'd definitely try to clean up the geometry a bit though at the corner - try to get rid of that sharp corner.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off