Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 26-02-2009 , 04:17 AM
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Join Date: Feb 2009
Posts: 47

Setting keys, joints with IK..

I'm trying to do a "monkey", but i can't animate it...
Just added ik to its arms and legs, they are all sticky, also there is one at the toso.

Is there any way to animate this thing??? I know there is set IK key. But it wont work here.

user added image

Thank You!

# 2 26-02-2009 , 01:32 PM
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Join Date: May 2003
Location: London
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IK handles need to be parented to a transform node to work correctly.

Create a locator, or curve, any thing you want to use as a controller for your IK handle and snap it to the ik handle.
Freeze the transforms on your control object and parent the IKhandle to the controller.

This will ensure that when you key the rotates of joints further down the rig that the ik chains will point towards the handle. To animate the IK just transform and key your new controller. Its also wise to create pole vector constrains which will control the plane of the ik solve.

To do this again just create any transform to use as your controller, move it into position, freeze transforms then select your controller, shift select the ik handle and contrain> pole vector constrain.


FX supervisor - double negative
# 3 26-02-2009 , 02:09 PM
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Join Date: Feb 2009
Posts: 47
Yeah! Worked!!! Thx!!

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