Your right arran that is exactly what I have been doing. That why I made this small scene, It will let me focus on just a few pieces of geometry and really add detail to my textures.Thanks for the advice.Originally posted by arran
hey banksta - if you really want to learn texturing, the best thing to do is to take a single object, model it and then focus on getting it textured, lit and rendered as best as you can. just look around your house and pick objects that interest you, but provide a bit of a challenge.
At the moment, it seems as though you are creating an entire scene and then getting bored half way through texturing - which is what a lot of people do - and so it just ends up looking half finished. by focusing on a single or a couple of objects you are ensuring that you have a limited amount of texturing work - therefore you can see the end goal and have something to work towards. just a suggestion.![]()
Thanks for the crit Arran. This is the final composition because the lamp is the focal point. When I light it it you will see why I picked this angle.Originally posted by arran
not bad - i like the texture - looks like you've got a bit of stretching on the window edges tho. try adding a layer of clouds in ps - just to vary it up a bit. it's also nice to maybe double up your color map as a bump on about 0.1 - you'll make a specific bump map later, but it will just give you a bit of break up.
also - if this is the final angle - i think you need to think about composition. - it doesn't usually work to have 2 things side by side. i'd have a play with it - maybe add a third thing - eyes like triangles.![]()
Not a bad idea bigtommyb. Maybe I will add some of those plants that you see growing on peoples walls of their house.Originally posted by bigtommyb
Just an idea for a 3rd (but not intrusive) object to sit in your scene! How about a plant climbing up the wall behind it would add a 3rd but not distracting part to the image.
Just a thought appart from that not much to say for now!