a fair bit of progress
he's now fully rigged with soft skinning and set driven keys
all i have to do to get the cactuar movement is adjust a value in one of the curves.
this is before weights are adjusted. thankfully he's small so painting the weights isn't so hard
i seem to remember Mayaniac (i think) saying something about when rigging you should put your model is the most extreme poses so it can deform to it correctly...
why is it then that we don't model people with their arms and legs bent?
testing an extreme pose. it probably won't actually get this pose though.. not now since i've locked and limited a lot of the transformation nodes
i think the normal map needs lots of tweaking...
just using the scenery from the Shinou Gundam project (which i still have to finish...)
rigged up and ready to move
blend shapes fail imo.... it was too hard to get it to perfectly interpolate between all of the different shapes, and putting it straight to the final pose caused funky flatning of the arms due to linear interpolation of the vertecies (vertecies just went in a straight line to the final pose...)
2994 polys later the model is done and rigged and the uvs are happy... i'm not on a polygon budget, it just happened to be that small
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Last edited by Chirone; 07-03-2009 at 07:54 AM.