This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
when modelling characters for animation what are some of the biggest mistakes made by noobs(me being one of them) and how can they be avoided...im feeling its about time i made a short animation
what about this quads and triangle business why stress so much on having quads when you export to a game engine they will all be converted to triangles also whats trianle stripping
Because quads make it easier to see loops and to lay out evenly. If you have tris in the mesh you can get strange artifaces (like pinching) when rendering, quads dont, even though they do get converted to tris at rendertime.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off