blending textures possible?
Is it possible to blend textures using the new ramp shader in 4.5 or am I going in the wrong direction in building this shader network? I'm still experimenting through the hypershade and ran across problems when trying to blend two seperate shaders for the lips region of my alien model. Not sure where to go next. I'm still basically a newbie in the hypershade area of Maya (there are a lot of options in the hypershade I've never played around with yet). Any advice or different steps to achieve the same effect will be greatly appreciated.