Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 16-03-2009 , 06:24 PM
maheshsubbiah's Avatar
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cannot open 2008 files on maya 8.5

Hello everybody

Can anybody suggest me how to open files made on maya 2008 in maya 8.5

I am very new to maya and right now learning from the lessons provided by autodesk.

Get the following message in script editor

Error: line 1: Unknown Maya file version: 2008.

// Warning: Errors have occurred while reading this scene that may result in data loss.

Please advice

regards
Mahesh

# 2 17-03-2009 , 10:43 AM
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if i remember right there were questions about this (or was it going the other way around... i dont know)
you can open files and click some option to 'ignore version' or edit the .ma save file so it's the version you're using




that's a "Ch" pronounced as a "K"

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# 3 17-03-2009 , 11:10 AM
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Hi Chirone,

Thank you very much. appreciate ur help

regards

Mahesh

# 4 17-03-2009 , 04:59 PM
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I think another way of opening file in old versions in maya is to export your model like .obj i think this might work but i didn't try it.

# 5 17-03-2009 , 05:21 PM
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Thanks coldwave,

Thank you for the help.

I am too new for maya. Chirone's suggestion has worked.

Thank u all

Regards
Mahesh

# 6 17-03-2009 , 08:21 PM
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Originally posted by ColdWave
I think another way of opening file in old versions in maya is to export your model like .obj i think this might work but i didn't try it.

the problem with doing this is that obj files only have vertecies, edges, faces, and UVs, they don't contain any other information

so anything that you had like materials, lights, rigs, etc would not appear in the obj




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
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