Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 04-04-2009 , 09:06 PM
Fabster's Avatar
Subscriber
Join Date: Jan 2005
Location: Germany(Frankfurt/Main)
Posts: 53

Blend shapes translation problem

Helloo...
I need u guys...

Problem : rigged head ; after applying blendshapes, when activating head is translating; Blendshape IS activated but traslated away from rig.:

user added image

user added image


questions: how do i brake the input connection of the blendshape and the ?

How can i use the blendshapes without adding translation information..??

thanx in advance

# 2 04-04-2009 , 09:58 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Fabster

Ahh its nothing serious. You have to make sure the transforms are all frozen on the main head before applying the targets/shapes. It should be fine then, just dont freeze the transforms on the shapes themselves. Then bind the head to the rig...done!

To delete any connections you can delete the shapes in the blendshape editor or simply delete the history on the main head

Jay

# 3 05-04-2009 , 08:50 AM
Fabster's Avatar
Subscriber
Join Date: Jan 2005
Location: Germany(Frankfurt/Main)
Posts: 53
Hey Jay thanks ones more for the quick reply ....
ur definitly my maya hero :bow:

BUT user added image

as u know me allready user added image))

what if i have allready done, what i was not suppose to do
=
freeze transformations on the blendshapes =(((

all lost now ?? :.(

i did what u told me ... i freezed transforms on the base head just now and connected again.... but since i freezed them (while looking for the error) still not working... base head is still translating..

What can i do ? :bow:


Last edited by Fabster; 05-04-2009 at 09:50 AM.
# 4 05-04-2009 , 03:47 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Send me the file

Jay

# 5 05-04-2009 , 03:50 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Well if you froze the transforms on the shapes, the best thing to do is put them back to the same position as the 'default' head, freeze the transforms and then move them into position again, but this time dont freeze the transforms. Thats all

Jay

# 6 05-04-2009 , 03:56 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Haven't looked at the file or anything, but changing deformation order might help too.

# 7 05-04-2009 , 07:15 PM
Fabster's Avatar
Subscriber
Join Date: Jan 2005
Location: Germany(Frankfurt/Main)
Posts: 53

HEy JAy ....

SORRY for the late response ... had to go to work....

file is sent

thx for looking at it !!


Last edited by Fabster; 05-04-2009 at 07:22 PM.
# 8 06-04-2009 , 08:00 PM
Fabster's Avatar
Subscriber
Join Date: Jan 2005
Location: Germany(Frankfurt/Main)
Posts: 53
Guess iam on the right track now...

working on workaround technique user added image

Ill post the result when iam done...

guess something like this wont happen to me again ...
learning the hard way user added image

thnx for the great help !!!

:bow:

# 9 07-04-2009 , 10:27 AM
Fabster's Avatar
Subscriber
Join Date: Jan 2005
Location: Germany(Frankfurt/Main)
Posts: 53
user added image

the best thing to do is put them back to the same position as the 'default' head, freeze the transforms and then move them into position again, but this time dont freeze the transforms.

i did what you told me to do in the ... heads are still translating when blendshapes are activated user added image

What did i do wrong this time?


Last edited by Fabster; 07-04-2009 at 10:11 PM.
# 10 09-04-2009 , 09:35 AM
Fabster's Avatar
Subscriber
Join Date: Jan 2005
Location: Germany(Frankfurt/Main)
Posts: 53
i might have found a solution...

i just tried to activate one of the blendshapes which are translating the head and then (in component mode) translated the verts over the base head :bandit:

voilĂ  head stays in position :attn:

but iam sure there is an easyier and better way to get it right?!


Last edited by Fabster; 09-04-2009 at 12:01 PM.
# 11 09-04-2009 , 08:56 PM
Fabster's Avatar
Subscriber
Join Date: Jan 2005
Location: Germany(Frankfurt/Main)
Posts: 53
In my excitement I jumped the gun a bit. I haven't found the solution after all.

Even thou i translated (in component mode) blendshapes are still not working...

:headbang:

i have to admit that iam totally frustrated wid that face rigging process...

One week and i just dont get further ... :headbang:

pleeeeeeeese buddies..... i need to get that head rigged

# 12 09-04-2009 , 09:17 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Dont worry I'll get to it you can have it this weekend

J

# 13 09-04-2009 , 11:26 PM
Fabster's Avatar
Subscriber
Join Date: Jan 2005
Location: Germany(Frankfurt/Main)
Posts: 53
:bow: :bow: :bow: :bow:

THANKS MATE!!

ill stop trying then and go back to enviroment modeling for now..

fab

# 14 09-04-2009 , 11:39 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
All done.

I'll email it over now with an explanation

J

# 15 14-08-2009 , 06:55 PM
Subscriber
Join Date: Apr 2008
Location: NY
Posts: 61
Jay, (or fabster) Ive had the same problem, care to share the solution with the rest of us? Thanks!!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads