Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-04-2009 , 02:31 PM
Registered User
Join Date: Apr 2009
Posts: 1

Maya Benchmarking

Hello all,
I recently added some Maya 2009 scene files to our benchmarking database.

64 bit: https://www.3dspeedmachine.com/?page=3&scene=48
32 bit: https://www.3dspeedmachine.com/?page=3&scene=49

I'm hoping to get more Maya users to participate in the project. As it is, I don't have many benchmarks for Maya. For those unfamiliar with the project, we're trying to build a massive benchmarks database open to all 3d apps and render plugins. If you have some spare time, please head over and submit your render time user added image

Thanks
-joe
www.3dspeedmachine.com


Last edited by jpizzini; 20-04-2009 at 02:44 PM.
# 2 21-04-2009 , 08:13 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
First of all never scare a maya user like that anymore.....all those damn teapots....gollum gollum.

My time was 6:26 , i had some windows and a browser open, but hey there were times i had a computer that couldn't even render the damn thing.
I got the idea that rendering with batchrender was a lot quicker, but there i couldn't see the time.
My specs are
HPXW6600
Windows XP 64 bit sp2
dual quad core 5440 xeon 2,83 GHZ
8 GB RAM
Nvidia quadro fx 4600

Good luck with your site

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads