Hi. I'm quite good at maya ncloth in 2008 and have been trying to create the effect of lava flowing down a surface. But is it possible to do this in dynamic particles and is it better? I dont have realflow. Also, I need what I make to be an actual polygon geometry, and not just renderable. Is this possible with fluid effects?
I personally use real flow which will give you a poly mesh not just particles which is what i believe you where talking about in your post. I am aware you said you dont have it you did mention you where decent at n-cloth ive seent some pretty decent fluid type effects with that but i havn't to much expereince in that field but maybe some experementing could prove beneficial
i use real flow too?? but that wont help him.., and i guess he has already tried to experiment with n paricles
before n particles there were soft bodies or particles.., blobbys or clouds would work? all do a great job of this sort of thing.., especially if you animate a bump map over the surface for the smaller details.
i think there may be a lava example in 'fluids' or '.., well somewhere in the visor. could be under n particles??
use an example ocean and change the parameters and shader colors??
id check the free tuts here then if no joy.., google 'lava and maya !!'
because to explain any technique for a liquid is too much for me to.
Melbourne yeh!
You would be able to get a goo lave type effect with real flow and also incorporate rigid bodie ie, rocks and debree. But i do agree with mirek when he says about checking the visor, it would definately be a great starting point.
was born here, left 30 odd years ago.., traveled and such.., father got sick.., came back to Adelaide and did Uni and TAFE.., still here?? god knows why.., it is a nice city.
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