Agreed. A nice addition to that is throwing a human reference in there, throw some cubes together and make yourself a stick ...err block man.Originally posted by mastone
..when i do interiors i start out by off course making the global shape of the room and then place and scale cubes around the room to match a chair ,a book a tv, and place all off those objects in a layer which i call ref layer and then start modeling this way you know for the most part how much you have to make and the scale of it...