Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 29-05-2009 , 06:57 AM
Registered User
Join Date: May 2009
Posts: 2

Question about modelling in nurbs!

Hey guys,

I'm in my first year at a game art school. My lecturer is 100% against modeling in nurbs, given that we're supposed to be focusing on low poly models.

My question is, are nurbs a decent way to model high poly characters for games, or are they TOO high poly once converted? I've been looking at some tutorials and most of them involve nurbs modelling to create cool characters. I'm interested, but I feel if they're not great for games then I might have to pass! user added image

Thanks in advance.

# 2 03-06-2009 , 11:47 AM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
you can low poly model with NURBS, Kurt did it.. his low poly game character tutorial was less than 3000 polys

the number of polys you get from conversion depend on how you convert it...

have a play, take a sphere and play around a bit then convert, then play with all the stuff in the construction history to try different conversion options




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 3 03-06-2009 , 01:27 PM
Registered User
Join Date: May 2009
Posts: 2
Thanks for the post. I was a bit too hesitant to play around, I guess I needed someone to put it to me straight. I might grab that tutorial.

Thanks again.

# 4 15-06-2009 , 04:57 PM
Registered User
Join Date: May 2009
Posts: 153

Originally posted by Chirone
you can low poly model with NURBS, Kurt did it.. his low poly game character tutorial was less than 3000 polys

the number of polys you get from conversion depend on how you convert it...

have a play, take a sphere and play around a bit then convert, then play with all the stuff in the construction history to try different conversion options

-------------------------------------------------------------------------
plz post d link of d low poly character tut......

# 5 15-06-2009 , 09:25 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 6 16-06-2009 , 12:12 PM
Registered User
Join Date: May 2009
Posts: 153

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads