Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I've just modelled them - 50 eyelashes each for upper and lower lids, left and right. Simple polygon geometry. They look ok and intersect with the face geometry.
I was going to try later and wrap deform them to the head, so they would follow the blend shapes for blink etc.
Not too familar with this kind of flow and wondered what you would do - does my idea sound like a good one?
Personally I would just extrude the eyelid (or have one separate piece of geometry) and then use texturing/bump mapping/transparency for the eye lashes
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