Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-07-2009 , 12:09 PM
Sil-Valeor's Avatar
Subscriber
Join Date: Apr 2003
Location: Borovnica, Slovenia
Posts: 434

City ruins

Ok, it's been ages since i tryed to make high poly scene, so i'm finally starting one.

I was thinking of making modern or semi-modern city ruins, like there was a war.
The goal is to try to make as much details as possible.

This is just a plan for the general layout. Any tips on how to make maybe better camera angle to make it more intresting, and where to be carefull?

Tnx!

user added image

# 2 06-07-2009 , 04:57 PM
iamcreasy's Avatar
Registered User
Join Date: Jun 2008
Location: Dhaka, Bangladesh
Posts: 168


Last edited by iamcreasy; 06-07-2009 at 06:10 PM.
# 3 06-07-2009 , 05:51 PM
Sil-Valeor's Avatar
Subscriber
Join Date: Apr 2003
Location: Borovnica, Slovenia
Posts: 434
Thank you for the reply.

This image is what i would like to aim for:
user added imageuser added image
Give a lot of possibilities for details, though i do need to think of the way to make all those tiny details without spending insane number of polys.

For terrain, i'm not completly sure. If i would aim for post-war scene, i'd make some holes/craters from bombs, and if i will aim for post-earthquake scene, i'd like to make some nasty crack/opening in the ground, somewhere in the center, focus of the image.


Last edited by Sil-Valeor; 06-07-2009 at 06:21 PM.
# 4 06-07-2009 , 06:15 PM
iamcreasy's Avatar
Registered User
Join Date: Jun 2008
Location: Dhaka, Bangladesh
Posts: 168
the img link is broken!

the post nuclear war...the "Fall Out" atmosphere might be great.

yeah several craters, within them only one will be focused!...

shells scattered over here and there...

though i havn't seen ur img, though i think those details can be carried out by displacement map!

# 5 06-07-2009 , 06:23 PM
Sil-Valeor's Avatar
Subscriber
Join Date: Apr 2003
Location: Borovnica, Slovenia
Posts: 434
hm, you are right, post-nuclear scene might be very good idea! I was always more of a fantasy fan and not so much fallout fan or so, but somehow this sounds like awesome idea!

Still, i would like to have little details like on the image (i update it so you should see it now).

Tnx for comment!

# 6 06-07-2009 , 06:33 PM
iamcreasy's Avatar
Registered User
Join Date: Jun 2008
Location: Dhaka, Bangladesh
Posts: 168
hmm...pretty hard project.

I think the hardest part of ur's will be creating texture and rendering.

Why dont u try image based modeling?
i think that will make ur work 1000% time easier and smoother.

goodluck...& post WIP.

also,i think dont go for the details manually.Texture will do a great job for it!


Last edited by iamcreasy; 06-07-2009 at 06:36 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads