ambient occlusion with mr shaders
hello at all...
I´m confused about the mental ray ao topic.
When I want to add ao to my scene, I have the abbilty to render in passes!
thats the way it works, but how is it possible to render an image with the ao includet.
because if I go to render globals and turn ao on and in the mr shaders attributes ao is also turned on, then in the rendered pic must be ao visible or not^!?
very confused how to setup ambient occlusion to be rendered in the final image.
has somebody any workflow tips, how to setup ao to be in a single image without layers!!??
I´m using mia material x, with rubber preset, and I need nessesaryly ao in that image, because I have to copy an existing image, with some changes, but the look has to be the same, because of that its really important to know how to setup ao in mr!!! please help!!
thanks at all and sorry for my english! )