Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I know this is not up to what you all can do but I'm proud of the time spent in making this even though its from a tutorial.
I do have a avi file too of it flying around. That was cool making it, the only issue I have which I need to work on is the texturing and lighting which I understand can make it or break it.
the main two things ive found with texturing is learn how to layout youre uv's properly and everyday reference is youre best tool everything in a cg world even if it is fantasy sci fi etc. will have a pretty damn close real world object which is similar especially in hard surface models like this
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