Can anyone give me a tip, how I can make a Volume, which gets affected by my light which comes through a window in my dark room? I want simulate a dusty environment...
Another question: During modeling my room I recognized, that in perspective view, my geometry vanishes, if I dolly away too far. Can I change the settings, so that I have more "view in depth"?
Another "problem". I made a poly cube and tweaked it so it looks like a wall. I cut two faces out of it because I have already a door which should come in the whole. But now my cube geometry is a bit messy. I tried fill hole, but then maya closes my door whole
I hope you know what I mean. I sent a picture from an angel where you can see it good (the missing geometry between inner and outter faces)
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