Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 24-07-2009 , 02:17 PM
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Dusty environment

Hi there!

Can anyone give me a tip, how I can make a Volume, which gets affected by my light which comes through a window in my dark room? I want simulate a dusty environment...

Thanks..
greets, kimsay

# 2 25-07-2009 , 12:43 PM
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# 3 25-07-2009 , 02:48 PM
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Wow, great stuff. Going to read this now!
Thank you very much!

Greets, Michi

# 4 25-07-2009 , 06:28 PM
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Another question: During modeling my room I recognized, that in perspective view, my geometry vanishes, if I dolly away too far. Can I change the settings, so that I have more "view in depth"?

greets, kimsay

# 5 25-07-2009 , 07:19 PM
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In your perspective Panel, go to. VIEW- > Camera Attribute editor

Then an option box will open look for camera attributes, then find "Near Clip Plane" and "Far Clip Plane"

Increase your Far Clip Plane to like "1000"

and if that doesn’t fix your problem pump it up to a higher number.

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# 6 25-07-2009 , 07:49 PM
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very cool!
thanks a lot!!!

# 7 25-07-2009 , 08:39 PM
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Another "problem". I made a poly cube and tweaked it so it looks like a wall. I cut two faces out of it because I have already a door which should come in the whole. But now my cube geometry is a bit messy. I tried fill hole, but then maya closes my door whole user added image

I hope you know what I mean. I sent a picture from an angel where you can see it good (the missing geometry between inner and outter faces)

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