Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 05-08-2009 , 10:52 PM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
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Created walk cycle trax clip, how do I use it?

this is a problem I have been struggling with for quite some time. I have a trax clip of a walk cycle, but I have no idea how to use it. I have managed to import it onto the skeleton and it works, but the character just walks on the spot. How do you get it to walk forward or in a different direction? Or did I miss something out earlier?

# 2 06-08-2009 , 04:13 PM
bendingiscool's Avatar
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Join Date: Jul 2006
Location: London
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Have a master control over the skeleton, then you can use that to move the character around the scene and have the skeleton still cycle its animation.

Chris

# 3 06-08-2009 , 05:40 PM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
Location: England
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Thanks user added image
Now I know why no one answered, its a basic rigging thing isnt it and not a trax thing? (now I have kurts tutorial on rigging and am watching it now, so will actually be able to rig something properly)
Finally I can animate! :attn: :attn:

user added image

# 4 07-08-2009 , 05:12 PM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
Location: England
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Sorry to be a pain, but what exactly is a master control? Is it just a control for the root? (It wasnt mentioned in the tutorial user added image )

# 5 10-08-2009 , 12:16 PM
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It's simply a curve you draw on the base of the character which is a master/parent to all your controlcurves in the rig, when you select that you select the entire character and can move, scale and rotate around in the scene.

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