Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-09-2009 , 03:24 PM
Registered User
Join Date: Nov 2008
Posts: 16

after backe simulation rig starts animating incorectly

I have imported an animation walk cycle for my hires model into the trax editor, which iam trying to create a simulated skirt for using cloth. to do this i have to 1st bake the animation onto the rig by selecting the hip joint and typing select -hi to select all the joints&then edit> keys> bake simulation, but after i have done this the arms start moving incorectly to how i actually animated the walk cycle, i animated the original scene with the ikfk set to 0 for the arms manipulator using fk, could anybody be of any help or had a similar problem?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads