Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 01-09-2009 , 03:24 PM
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Join Date: Nov 2008
Posts: 16

after backe simulation rig starts animating incorectly

I have imported an animation walk cycle for my hires model into the trax editor, which iam trying to create a simulated skirt for using cloth. to do this i have to 1st bake the animation onto the rig by selecting the hip joint and typing select -hi to select all the joints&then edit> keys> bake simulation, but after i have done this the arms start moving incorectly to how i actually animated the walk cycle, i animated the original scene with the ikfk set to 0 for the arms manipulator using fk, could anybody be of any help or had a similar problem?

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