Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 25-09-2009 , 04:23 PM
Registered User
Join Date: Sep 2009
Posts: 4

Maya polygon extrusion

Hi, I'm gradually trying to switch from Lightwave to Maya, but I found several odd behaviours and things that are so different that I cannot figure out.

For example, extrusion works differently from Lightwave and other 3d packages I used: when I extrude a polygon, Lightwave actually duplicates the selected polygon and extrudes it along the axis. In Maya, the polygon is not duplicated, it's just moved along the path.
So my question is: how do you actually duplicate geometry, if extrusion works this way ?

Another issue is that there is no way to use live simmetry (modify a simmetrycal model without having to duplicate and mirror the geometry), unless some extra commercial plugins like DigitalRaster Nex.

Thanks for any hint ... :bow:

# 2 25-09-2009 , 04:40 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
You can modify symmetrically by enabling reflection in your tool options. As for duplicating the polygons, I haven't used Lightwave, so I'm entirely sure what you mean.

# 3 25-09-2009 , 04:53 PM
Registered User
Join Date: Sep 2009
Posts: 4
Ok here is an image: you see that in LW, extrusion actually duplicates the polygon too, while Maya doesn't (see the hole).

Attached Thumbnails
# 4 25-09-2009 , 04:57 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
doesn't that create non-manifold geometry?

just use the apend tool to fix it.

# 5 25-09-2009 , 05:00 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Yeah, maya seems to have a better implementation here. Extrude in maya results in a surface that contains edges that only border at most two faces, so the mesh can easily be represented in two dimensions, by "flattening" it all out.

# 6 25-09-2009 , 05:02 PM
Registered User
Join Date: Sep 2009
Posts: 4
Ok, but say you extrude 200 polygons all at once: I'd rather not have to create manually the 200 ones missing...

# 7 25-09-2009 , 05:05 PM
Registered User
Join Date: Sep 2009
Posts: 4
Also, about simmetry, enabling reflection allows to move, scale or rotate polygons, but you cannot delete or extrude them ... user added image

# 8 25-09-2009 , 05:19 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
extract the faces, then extrude, then combine and merge the verts... dunno why you would want to tho

user added image

# 9 25-09-2009 , 05:21 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Don't know for sure, but I think a mirrored instance of your geometry should allow you to keep current all necessary changes including extruding.

Not sure what you need the "missing" faces for... is it for the back side of your mesh?? You should really only have one "side" to your mesh; i.e. make it three dimensional, inside being unseen, if that makes sense.

# 10 25-09-2009 , 05:26 PM
Registered User
Join Date: May 2008
Posts: 245
I got the same problem, can someone help me out, see the image, that is my extrution

Attached Thumbnails
# 11 25-09-2009 , 05:35 PM
Registered User
Join Date: May 2008
Posts: 245
problem solved for me, that is the solution,

it is duplicate vertex on each others, go to component mode, I mean right mouse click and select vertex. than try select all the vertex around the hole one by one and merge and merge it, now try extrude face again , see if changed or the way that you want.

# 12 25-09-2009 , 05:47 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
you could just use the apend tool.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads