Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 17-10-2009 , 04:19 PM
Dutch_Can's Avatar
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Join Date: Apr 2006
Location: Far West In Alberta
Posts: 110

Lighting or normal problem

I have a small problem.
I started modelling a Pagani Zonda and I fell into a rather odd problem that I haven't seen before, but on the front fender I have a black spot.
My two sided lighting is turned off and all the normals are correct and I am still in the early stage off blocking the car out.
If anyone knows what is going on please let me know I don't want to run in problems at a later stage.
Any help or comment and suggestion is very appreciated.

Thank you Michael



user added image

# 2 17-10-2009 , 04:24 PM
Perfecto's Avatar
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Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
Check to make sure your verts are merged and that you don't have any extra unwanted vertices lying around anywhere.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 3 17-10-2009 , 08:11 PM
ColdWave's Avatar
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Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
Try

Select your mesh
go to the Mesh menu
Harden Normals

i'm 90% sure that the normal is soften user added image

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