Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Hey, got a dynamics for modelling question.
I wanted to use a soft body to quickly model a rock.
I created a sphere, made it a soft body, applied a turbulence to the resulting particles, and hit play...
Great! It gives me a nice jaggy looking rock after playing with the attenuation etc a bit.
Now, I'd like to bake that object so I can use it as regular geometry, but I'm a bit stuck with that. I tried edit > keys > bake simulation, and that gave me keys, but they didn't seem to work (scrubbing messed up the sim). Anyone have a series of steps that could work with this?
Thanks for the idea NextDesign... I'll give that a try.
Another method I ended up trying and using was to select all faces of a sphere and extrude them out, then up the randomness in the inputs. The result is similar to a turbulence.
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