Pretty much. You don't need Max or extensive lighting setups for this. This is the physical sky + mia_mat with a cloud texture as a bump.Originally posted by gster123
I would just use a mental ray material and the sun and sky.
Yeah, I tried that way, I found that instead of solving my "washed out color" issue, it generally darkened everything and I wasn't feeling that so much. So I just created a gamma corrected mia_material preset thingy which cut down on the gamma node handling by TONS.Originally posted by mtnhome3d
why use a gamma correct node when you could just change the frame buffer?