Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I used maya years ago and i remmeber using such an effect i just can t remember how to.
What i want is to create geometry from a grayscale image, the image is just some basic gray squares. (i remember using it to generate random height bulding for a cityscape).
I do not want to use displacement or bump as i need actual mesh, that i can work with.
If anyone could show me a way to do so, it d be greatly appreciated.
Thanks a lot for your answer although i know this method, the problem is that the result aren t really accurate unless i tweak it a lot. It s a very basic grey scale, isn t there any alternate solution to create a mesh from this image ?
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