sliced_cylinder.rar (27.9 KB, 360 views)
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
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8
16-12-2009
, 07:52 PM
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Well actually this is closer (lol).
and just out of curiosity, what is the physical object you are modeling? I mean that tube, is it part of a larger overall object?
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sliced_cylinder.rar (28.2 KB, 303 views)
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 16-12-2009 at 07:54 PM.
#
9
16-12-2009
, 08:29 PM
Registered User
Join Date: Dec 2009
thanks man! really appreciate it.
it's a design for a plastic bottle in which a cartridge is to be dropped into the bottle, and filled with water (the opening has not be designed yet).... which is why there is a vertical spout at the top....
also, any comments about what i said about bool operations and how many say they should be avoided if possible?
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10
16-12-2009
, 09:39 PM
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sliced_cylinder_01.rar (43.4 KB, 309 views)
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
#
11
16-12-2009
, 09:50 PM
Moderator
Join Date: Jan 2004
Location: Michigan, USA
#
12
16-12-2009
, 10:00 PM
Registered User
Join Date: Dec 2009
yeah, i guess thats the key. knowing how to use them properly.
a few follow questions:
1. in your original instructions on booleans, you say
"8. delete top and bottom caps, delete floating verts"
do you mean by deleting all the individual faces of the cap? if so, how do i easily delete all the vertices that were left behind?
2. and then in #9, you say to cut in half. cut what in half, and why?
3. for number 12, insert extra loops through the "insert edge loop" tool?
4. and as for .obj objects. im having some issues importing them in.
thanks!
Last edited by dzcube; 16-12-2009 at 10:05 PM.
#
13
16-12-2009
, 11:08 PM
Moderator
Join Date: Jan 2004
Location: Michigan, USA
lets start with q4. The message you are getting is my fault I saved the obj file with groups selected. But don't panic all the objects are going to come in and be COMBINED so when you select it will appear as though they are one object.
To separate everything into individual objects pick the object and everything will turn green, from the polygon menu select Mesh>Separate and you should get a group containing all the individual objects.
You will also have a bunch of extra xxxsets in the outliner. You can just select all the xxxsets and delete them all but two will delete.
For questions 1 to 3 I think it will be easier for me to put together a camtasia video for you. This will not take me long and will be easier then trying to type up the answers. I really did not put a lot of detail in the process description so I am not surprised you are a bit confused. Not to worry. Check back here shortly...
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
#
14
17-12-2009
, 03:33 PM
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Sorry for the delay in getting this uploaded I got side tracked last night.
Here are two videos showing how to use profile curves to make cutting planes to use to cut up a polygon pipe using booleans.
The first video is about 15 minutes and covers the creation of the top section and the second video is only 5 minutes and shows how to create the bottom section for a perfectly fitted completed part.
I dropped the step to split the model in half as it was not necessary.
I hope you find this helpful. Please feel free to ask any questions if anything confuses you.
I am not sure how much bandwidth I have remaining on screencast.com so if I run out and you cannot run the video I will put another copy of both on YouTube.com later today.
Here is what we make:
Here is the link to part 1 - the top section...
https://www.screencast.com/t/YWVjODU5ZDk
Here is the link to part 2 - the bottom section...
https://www.screencast.com/t/NzIxODEyY2
Enjoy! I will post the .obj final file later.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
#
15
17-12-2009
, 07:24 PM
Registered User
Join Date: Dec 2009
you are the man. :bow:
you rebuild your curves. i hadn't thought of that.
is there any major difference to setting your loft tessellation controls to x number of U's which gives the resulting loft several points as well?
rebuilding the curve seems cleaner and better workflow though.
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also, when i try to bridge, i get this twisted you see there. however, if i first bride one edge, and then follow with the rest of the surface edge it works.... any idea why?
thanks!
Last edited by dzcube; 17-12-2009 at 07:37 PM.
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