This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
AHHHH NVIDIA ALL THE WAY!! WEEEEEE
i'm gonna get one for myself!!
realtime depth of field?!? DAMN!!
finally 3dfx is showing its power since it was bought by nvidia )
honestly it will be way better than quadro4...i know this because i have a quadro 4 980XGL @ my work and it isn't THAT much difference to the GeForce4 Ti 4600, that i have in my PC at home.
Anyway QuadroFX has already been anounced.......and i think it won't be much different from the "normal" GeForceFX.....it's just a driver thing goin on in this nvidia's marketing manouver
lol
the quadro FX is a hell of a lot of money! as long as the geforce FX is as good as a quadro4 in maya, and better than a ti4600 in games then im happy
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