1) Trees would be good, I was thinking of using the stuff provided in VISOR so that I don't have to build my own. I already tested it in a separate file and it looks like that might be the simplest way to go for me.Originally posted by mikeyduf
First video
in fact... you should try to add dead trees around, maybe a graveyard... and a forest... or more houses... because we can see that this is a single plane.
If you are in maya you also should try the fur system to get a nice grass without loosing your time. But if you don't come close to the ground... a bump map with a nice texture can do the job.
And the sky is hard to make a realistic one... you have to find a good HDR image of a sky and do a sphere with the texture in (in the mental ray indirect lights settings there's a way to create it and it also give a kind of.. light)
They're kinda supposed to be a combination of flying and attached. Originally the mist was supposed to follow the arms to add a more of a spooky feel, but I have been unsuccessful in trying to duplicate that so right now they're just flying. I was considering on messing around with particles to make it appear as though the hands were pushing through the fog, but I haven't gotten around to it yet or know of a simple way to do it. As it is, I'm still doing research on the simplest and most realistic method. I might just in the end change the camera position to give the illusion that the mist is either following it, or the body is simply hidden in the fog.Second video
the arms are supposed to be flying or attached to somebody? if they are supposed to be flying its a nice shot but you should try to make something like... fog coming out of the arms like if it was a ghost (personal idea) with particles or something like that
Cinema, with a focus on 3D. Only one in the film department doing such a thing.hope my comments help!
and I have one question
Are you studying in 3D or in cinema?
I can't wait to see more of your project =)
have fun
1) Agreed. I'm working on that one sometime this week.Originally posted by GecT
Mikeyduf already mentioned adding more to the environment and I agree.
::Vid 1::
- The green for the grass plane thingy is really saturated and dark, I've never seen grass that color. I think the same goes for the blue in the sky.
- The sky texture doesn't do much in creating an illusion of a horizon as the clouds just keep going until the ground plane clips them off.
- Well you already said you updated the lighting, I don't know what it looks like now but surfaces opposite the sun's direction shouldn't be so dark as the planet itself reflects light.
- The camera seems wobbly and I'm not sure about the pacing.
1) Yes, the hands will be animated in the end as they "reach" outwards, grab the walls and yank them into the fog.::Vid 2::
Are the hands going to be animated? The hands themselves seem a bit boxy from the wrist on back. If you have access to fluids you can use that for the fog or maybe even add the fog in post.
Thanks, I'm working on an interior "inspection" of the hotel as well. Picture something similar to the flyby of the hotel. It will give us the grand picture of the place and the amount of detail in it.I'd be interested in seeing a couple updated shots and of course the final result. Good luck with it.