Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 14-01-2010 , 11:33 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340

Alpha maps

ok its like two in the mornin and im at work high on coffee im trying to get my alpha map to work knowing maya its a tiny setting that i just havent switched on/off but heres my image i and i need to make this sticker be transparent in 6hours(the h20 sticker) gone through a tonne of video tutorials but i still cant get it to render the transparency...........sorry if i seem abit rude it must be the coffee:headbang:

Attached Thumbnails
# 2 14-01-2010 , 11:54 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
lets see your hypershade.

# 3 15-01-2010 , 03:56 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
here it is

Attached Thumbnails
# 4 15-01-2010 , 04:00 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
here's a dislpay of my alpha channels

Attached Thumbnails
# 5 15-01-2010 , 05:54 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Well. The simplest answer would be to save out your color map as a targa, and then save the alpha out as another targa. Then just load them in with two separate file nodes.

PSD node's are memory hungry, and I've found they can cause problems during rendering.


Imagination is more important than knowledge.
# 6 15-01-2010 , 02:47 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
already tried that but nuthin..............:angery:

# 7 15-01-2010 , 03:40 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
does this help? i made it awhile ago to help someone else... i think there is a better way of doing it but this works too.

user added image

# 8 20-01-2010 , 05:48 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
if there was any reason to dump win7 x86 its this i redid(rendered in maya 64) it in win64bit and my alpha maps started working properly user added image

Attached Thumbnails
# 9 20-01-2010 , 06:25 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
are you sure? that shadow looks pretty solid to me.

# 10 20-01-2010 , 06:46 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
so what gives.......... i really dont like solving things by luck

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads