Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 19-01-2010 , 03:31 AM
Subscriber
Join Date: Apr 2008
Location: England
Posts: 13

Adding a custom shader to shader library + load by default?

Hi,

I was just wondering how you add a particular shader you've made as a default shader, so that every time you open Maya it's available, even in a new project or something?


Last edited by Mike45450; 19-01-2010 at 04:14 AM.
# 2 19-01-2010 , 04:53 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
I haven't come across a way inside the UI, but its probably possible through editing some of the UI mel scripts.

One (nasty) way to do it, is to do it on your lambert1 shader. This will make all new objects have this material, and will be loaded by default.


Imagination is more important than knowledge.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads