thanks for the comments, yeah still a lot to do, should look better by the end of the week once everything else is sculpted,Originally posted by ben hobden
alright jali. Nice work man. But not as solid as your hard surface models yet, I dont think. Are you going to colour him?
yup, base mesh was created from scratch, doing it in maya means i wont have to waste time adjusting things in zbrush, i can just import it and sculpt away,Originally posted by ben hobden
cool. im interested to see how he comes along, both in colour and sculpting, how u go between maya and z, and how that hair turns out. i never added hair to the couple of characters i made. if it looks good, i might have to ask you for pointers! have u built the base human from scratch?
yeah you're right, the hands do need some more work, though i forgot to mention that he's an old war veteran, like the soldiers who served durring the viatnam war,Originally posted by iamcreasy
As a war veteran I think the hand need some more work...it looks too skinny for a person, who has been through war....
i knew someone was gonna say that, he's wearing boxers, so, that part of the hip geo will be hidden,Originally posted by ben hobden
gettin there... good try. whered his hips go?