This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am having trouble importing blend shapes from another file. I have a character that has blend shape models made on different computers. They were made from the same base model, though, and have the same geometry.
When I copy and paste the new shapes into the scene and create a new blend shape deformer, the new shape turns the base model inside out when I use it.
Any ideas would be welcome. I'm down to trying random settings trying to get this to work.
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