Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I was wondering if there was a way to perfectly split a mesh in half...i want to use nex to make a game model based on my high res zbrush model and the number of polys are making it impossible for me to split it by selecting.
Use the cut faces tool with the axis set to YZ, or whatever plane your model is symmetrical across. Then select all the faces on one side and hit delete.
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