Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 16-02-2010 , 11:09 AM
habibmaya's Avatar
Registered User
Join Date: Jan 2007
Posts: 43

Hi bullet1968

I think your problem is about the normals. Though i suggest you to check normals of duplicated object.
To view the correct normals uncheck the Two Sided Lighting in the Lighting menu.

If some surfaces turn to black, its normals is incorrect.
Select them and go to the Poligons menu->Normals-> Reverse and and check the results.

# 2 16-02-2010 , 01:09 PM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Ok mate, thanks, I have posted some changes I made to the model.

Cheers Bullet

No mate they are all cool, I changed all surfaces to lambert 1 so that seems to have fixed it BUT I will keep your advice in mind, thanks again.


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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