Digital humans the art of the digital double
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# 1 19-02-2010 , 09:13 PM
ColdWave's Avatar
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Location: Bulgaria, Vidin
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SSS shader

How i can connect mib_transparency to my SSS shader ... i've tried to put in all the channels in SSS_fast_skin but there is no channel for transparency

GecT ??? : )))


I solve it

1. Create mib_transparency node

2. Put SSS in "Input" and Alpha Map in Transp
note: white is transparent here! Just tick "Invert" in the Effects tab under the file node

3.Select sss shading group and plug mib_transparency in the material shader under mr --> custom nodes


Last edited by ColdWave; 19-02-2010 at 09:25 PM.
# 2 19-02-2010 , 11:10 PM
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Hi coldwave
Why are you trying to do this?................dave

# 3 19-02-2010 , 11:12 PM
ColdWave's Avatar
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I added some transparency to the wings of the devil girl user added image

# 4 19-02-2010 , 11:17 PM
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The sss shader should do this for you, I have to fix some issues with my avatar this will involve doing texture map for the differant layers..............dave

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