Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-02-2010 , 10:28 AM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381

hammer - primitives

here is where i am so far.
user added image

50 primitives

# 2 20-02-2010 , 03:37 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Ha, that looks awesome! Nice move with the helix primitives.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 3 20-02-2010 , 04:34 PM
G-Man's Avatar
Subscriber
Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
Dude, Dude!..
add a smurf!,
i know i know you're already at the limit.

Non the less
looks nice, i'm digging it.
g-man


Follow My Business
On The Web!
Or
On Facebook!
# 4 20-02-2010 , 09:05 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Cool, looks great! I like the smooth background shape.

# 5 20-02-2010 , 10:54 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
mushroom!

that's really cool




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads