Re: How to texture lips and eye edges
Originally posted by ezanih
I am not using UV mapping but directly applying Maya's generic shaders from Hypershade which I think give more realistic and better results.
Sorry no.
Uv mapping and painting your textures either directly (if your good) or using photo reference gives the most realistic result.
You might get something looking ok using procedural textures but never something that looks great or realisitc. Painting is the only way forward really.
Oyu can UV map what you've got then bake the textures down then paint over them, that would probably be the way I would go in your situation
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