Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 22-01-2003 , 02:44 AM
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UG's Post o questinos

Here i will be posting my questions as i get them. To start off with. How can i seperate one face from a polygon cube. Not 'extract' it, and not delete it. What i want to do, is have one face of a cube, swing open like a door. Thanks guys!

# 2 22-01-2003 , 02:58 AM
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select the vertices around the face you want seperated and choose Edit Polygons>Split Vertices.

# 3 22-01-2003 , 04:00 AM
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if seen people put pictures of 3d things from the side, front, and back to make them into 3d shapes. how do I put images in maya to make them 3d?

# 4 22-01-2003 , 04:23 AM
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Texturing: Is there a way to change the number of times a texture is used for one surface. So if i have a square texture, that is being stretched over one huge object, can i make it repeat. Repeat in stead of strech?

# 5 22-01-2003 , 04:44 AM
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Ultragames, I'm going to suggest that you search these forums for answers before posting here. A lot of the questions you're asking have probably been answered before.


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# 6 22-01-2003 , 05:03 AM
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ive tried. cant find any way to 'Search' but to look throught them all.

# 7 22-01-2003 , 05:06 AM
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There's a search button at the top of this page. user added image


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# 8 22-01-2003 , 05:45 AM
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user added image :banana: user added image :banana:
user added image

# 9 22-01-2003 , 07:18 PM
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If you go to the thread titled:

Help with projected planes, in the newbie area, this should answer one of your questions. Darkware has posted a thread that pretty much tells you step by step how to set up lanes using the poly plane method - my fav way of setting it up.

# 10 22-01-2003 , 09:27 PM
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lanes = texture wrapping control??

# 11 22-01-2003 , 09:53 PM
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Also, i thought some one answered this before but i cant find it. Setting the rotations and movments you have on a an object to be the default for that object is done how?

# 12 22-01-2003 , 10:44 PM
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Yeah, I'm not sure what that means either. I think he means that I wrote a post on the thread explaining how to stick an image in Maya so you can model with it. Basically, you slap an image file onto a poly plane. To answer your question about repeating textures, bring up the attribute window for your object. (right-click>material attributes.) To the right of the color slider thing, there is a box which usually has a B&W checker thing on it, but should have an arrow icon instead if you already have assigned a texture to it. Anyway click it. The window switches to the texture attribute window. At the top, you will see the name of your texture on one tab and "place2dTexture1" right beside it. Click the "place2dTexture" tab. Here, you can modify how big or small the texture will be, the slant of it, and a host of other things. You can also change how many times THE TEXTURE REPEATS ITSELF. For a 2D texture, you will see "Repeat UV" and for a 3D texture "scale." Increasing or decreasing these values will change how many times the texture repeats.

# 13 23-01-2003 , 10:01 PM
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VIP costy money right? how much would I have to pay to get all the movies???

# 14 23-01-2003 , 10:05 PM
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Read the FAQS. The link is up in the top right-hand corner.


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# 15 23-01-2003 , 10:57 PM
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Sorry guys for the the mis-spelling of 'lanes'. I missed out the p at the beginning. It should say Planes.

Yes I was meaning the post about putting 2d pictures into planes for reference when drawing 3d models.

Sorry again for the mess up.

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