Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-03-2010 , 01:03 AM
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Join Date: Apr 2007
Posts: 73

Animation workflow or Work order?

I dont know what order you Model/Texture/Rig/Smooth... Render

I have modelled a char, its Smooth Proxy looks great. Now should I have rigged the low poly or the high? - Always see in animatics/Previs's people animating with their low poly model so their PC doesnt implode. But when I render this I get the Diamond faceted polygon look, smoothing at the end as everybody but me knew, threw everything for a loop. I have spent days trying to get the High Poly to inherit the Animation but dont know how.

# 2 30-03-2010 , 09:20 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
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I think you want to bake a texture, there is a free tutorial on this site to bake a normal map...........dave

# 3 31-03-2010 , 09:11 PM
mastone's Avatar
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Join Date: Aug 2005
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That's some pretty complex stuff you are trying to do, i suggest you make a character out of spheres and start to learn how to animate and with each turn you will learn a technical thing with it, you start at a to high a level

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