Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-01-2003 , 01:00 PM
tvholicjames's Avatar
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Can't convert to Subdivision after Merging Vertices....HELP!

OK,

I have been having the same problems over and over again. After solving the Merge Vertice problem earlier, I suddenly have another delema...I can't convert from poly to subdivision after merging vertices. The script Editor said...

select -r polySurface1 ;
deleteInternalValence2Verts |polySurface1|polySurfaceShape2;
polyToSubdiv -ap 0 -ch off -aut on -maxPolyCount 1000 -maxEdgesPerVert 50 |polySurface1|polySurfaceShape2;
// Error: polyToSubdiv1 (Poly To Subdiv Node): One or more vertices is nonmanifold.
// Nonmanifold geometry cannot be converted to a subdivision surface.
// To clean up nonmanifold vertices, use Polygons->Cleanup with the nonmanifold option. //
// Error: Command polyToSubdiv failed. Open Script Editor for details. //

So, I went to Polygons->Cleanup and all it showed was some highlighted faces...
What should I do? Any immediate help is helpful...

# 2 22-01-2003 , 01:19 PM
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First thing to chek is the normal directions. Display -> Polygon Components -> Normals or something. Adjacent polys should have their normals pointing to the same side.


Kari
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# 3 22-01-2003 , 01:25 PM
tvholicjames's Avatar
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Like this? I don't get it...

# 4 22-01-2003 , 02:44 PM
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When the faces highlight after you clean up just hit enter. Than turn into sub-d


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