Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 24-04-2010 , 01:20 AM
bullet1968's Avatar
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Boolean TQ mystery

Hi guys,

I use the boolean tool quite a bit now BUT I have found it to be very sensitive to certain parameters of which I have Googled lots and learnt a bit.

I have attached the link to my vid, I am confused as to why a boolean will work without weird things on a split face but not a single face??? Any answers would be appreciated.

cheers bullet

https://dl.dropbox.com/u/4090628/NVEExport.wmv


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 2 24-04-2010 , 09:06 PM
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Hi Bullet
I think you should have pressed enter when you finished your first cut then restarted the tool on your next cut?...........dave




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# 3 24-04-2010 , 09:11 PM
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you should NEVER do a boolean difference on a face. Always do it on an edge. When you cut a hole in that top face, there were no edges to anchor the hole so the geo is messed up. First put an edge across that top face, then do a boolean. You should be fine then.

Good luck m8


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# 4 25-04-2010 , 01:56 AM
bullet1968's Avatar
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That didnt work Dave.

Yeh Perfecto I found that out by accident. If you put a poly (anywhere) on the face and boolean on top of it the thing works. So what I do now is just that and BEFORE I delete the temp poly I then split all I need then get rid of the temp one. Software has a way of making life interesting!!!

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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