Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-05-2010 , 10:39 PM
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Join Date: Mar 2006
Posts: 8

Basic modeling tool questions

What's up Simply Maya Community,

I'm back with another total newb inquiry! After viewing Digital Tutors lessons I'm a bit perplexed by some basic techniques they neglect in the tutorials so I turn to you.

1) Is there a way to grow a face/edge loop selection one face/edge at a time? (Shift+Period or Up Arrow give larger selections and entire loops)

2) How can I select a face or surface and have another object snap to that plane no matter the angle?

3) How can I prevent marquee selection from selecting faces/edges through the entire object?

4) What is the fundamental difference between using reflection and duplicate special to mirror actions while modeling?

Thanks for all the great support!

Cheers,
Eric


Current Demo Reel:
https://vimeo.com/11365858
https://epochat.weebly.com
# 2 12-05-2010 , 10:52 PM
honestdom's Avatar
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Join Date: Oct 2007
Location: London
Posts: 2,381
1) these guys might be what you are after > and < (shift,/.)

2) parent constraint, just remember to delete it afterwards.

3) there is probably some trick, but i just select things using different views (top,side, front, persp) I never really have a problem.

4) doesn't duplicate special just duplicate something, where as the other one will transform the opposite verts and edges to the vert or edges you are controlling... i wouldn't bother with reflection.

# 3 13-05-2010 , 01:50 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
3) Camera based selection. Tick the box in the selection tool 'Q' options.

# 4 17-05-2010 , 09:44 PM
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Join Date: Mar 2006
Posts: 8
Thank you all so much for the replies! This helped loads.


Current Demo Reel:
https://vimeo.com/11365858
https://epochat.weebly.com
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