Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 18-05-2010 , 02:53 AM
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Join Date: Oct 2008
Posts: 30

MAYA 2008 viewport clipping problems.

Hey all, Just wondering if anyone can help my with my viewport problems.

Basically, the scene looked fine until i added an alpha map. Then i had some clipping problems in the view port.

I changed the hardware texturing to: combined textures and the resolution to highest.

Im using maya 2008 in high quality viewport

Also rendering (in metal ray) looks fine, so im sure if im missing something or graphics card cant do it.

thanks.

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# 2 18-05-2010 , 07:11 AM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381

Re: MAYA 2008 viewport clipping problems.

Originally posted by pixel_poison

Basically, the scene looked fine until i added an alpha map.

you answered your own question.

# 3 20-05-2010 , 11:02 PM
Joopson's Avatar
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Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
try toggling "Object transparency sorting" in the shading menu within the viewport.

It works for me, but may not always. Worth a try though.


Environment Artist @ Plastic Piranha
www.joopson.com
# 4 21-05-2010 , 07:21 AM
Registered User
Join Date: Oct 2008
Posts: 30
thanks guys, ill give it a shot.

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