I think you never actually gave it a (good)try.Originally posted by NextDesign
[B]I personally despise pelt mapping applications. They always seem slower than just automatically unwrapping the object, stitching the seams, then running unfold on them.
Hi creasy. I spent 4 months uving every day for many productions. I have used it. And if you look, I said "In my opinion"; so I have given it a "good" try.Originally posted by iamcreasy
I think you never actually gave it a (good)try.
I agree pelting may be bad, but it is only for non-organic models.But for organic pelting is undoubtedly far far better then automatic of whatever method you use.
Moreover, have you ever tried "UV Layout" from Headus?
I think you might change your mind after using that.
It's true that I dont have any production experience and haven't tried "very" hard to master Mays's default UV techniques.But ,when I started UVing I eventually felt that Maya dont give me enough flexibility or adequate smart tool for robust uving...unless, you make yourself used to with those default ones.I just don't like using pelt mapping. It takes me about 10 minutes to unwrap a head manually, and a bit more for pelt mapping, as I have to export the file, import, uv, export, import. I just like the control I get over the normal way than with pelt mapping. I also find that doing it by hand makes the uv's less odd looking, and makes it easier to paint on.