given the information (or lack of) that maya has, i'd say it's normal...
it needs more polygons. make everything quads and give it better topology and it should come right.
and yeah, a 'drill' function would be most useful!
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D