Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 22-07-2010 , 12:16 AM
Registered User
Join Date: Sep 2009
Posts: 51

multiple Animation

Hi I have a character that I want to do multiple animations for such as walking forward and sideways etc for a game. But there seems to be only one timeline on the bottom bar. How do I put in multiple animations without messing up or altering the timeline for each of them?

# 2 22-07-2010 , 12:24 AM
Events Team at Wargaming.net
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 486
As far as I understand you would have to either make a seperate scene for each one, OR you could most likely do frame 1-200 (just throwing numbers out...no idea how many frames a walk cycle would actualy take.) and then do like 201-400 for a different cycle...Then when you batch render it just choose the frames of which ever cycle you are trying to render.

I have not gotten into Animation yet though so that may be wrong, or a bad way to do it.

# 3 22-07-2010 , 01:39 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Use the Trax Editor. I can't really get into details (use tuts or maya help), but it essentially gives you short discrete animations that you can string together, like what you suggest.

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