How to PingPong an image sequence?
It seems that in maya I cannot ping-pong an image sequence without resorting to some sort of expression. In most other 3d apps, ping-ponging is one of a few image sequence options (along with looping, etc). How do I set up an image sequence so that it ping pongs (plays until the end, then plays back to the beginning, repeats) in maya? Is this possible? Thanks!
-John