This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
The more he struggles for the light (which represents his desires), the tighter chains get.
Branded and fettered by the dollar (represented by the chains), if he were to let go of the 'struggle for his desires', the chains would lengthen and eventually release him, then the brand would fade away.
wow. Nice anatomy. Looks good. The only c&C that I have is what Jmarsz had to say and also that maybe you could change the skinshader? It looks alittle plasicty. Overall good comp. though. Thanks,
Brian
Nice job on the modeling. I agree with the previous suggestions people have made
I think the lighting needs work. It looks like you only have a single light in the scene, and that makes it look incomplete. There needs to be some more ambient light on the wall and the ground to give the image more depth and range. Also, the highlighted portion of the leg on the right side of the image throws off the composition -- it draws attention to it because the shadows are so dark and it is the same brightness as the face. Toning down the intensity there will definitely help focus the viewer's eye on the character's face some more.
The image is almost there. Not ready for the gallery just yet, though.
yeah, good feedback thanx people, i too thought the skin looked a little 'action man' like, i tried toning down the blinn specularity, but it obviously didnt pull off too well, so i'll have a go at sorting it, i'll also put some ground loops in for the chains too.
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